Author: Administrator

16 Jul 2025

Infill needs to be designed in CAD, not in the slicer

While there are others working on something more integrated, for everyone else the part design and 3D printing process is a two step affair: design the part in some CAD software suite then export the part to a slicer to create the file needed to print. The first step is where the outer aspects of the part are developed – the overall shape and the features of the part, etc. The second step is where the features the 3D printing process needs to be successful are developed – including the layer counts, the configuration of the part within the printer and the infill.

Today’s design-to-print tool chain rendered obviously crudely. The diagram still explains the hard truths that a lot of double work is being done to get to a workable solution, especially for high performance parts.

It’s obvious why this division of operations developed the way it has. In the beginning, CAD software was built for subtractive operations and at the time it had virtually no functionality for printing items. The additive community had to develop software to translate the CAD files into the gCode to operate on the then nascent technology. That created the process of making your shapes in CAD, exporting it to a file that could be loaded into that specialized 3D printer file, a slicer, to be transformed into the required gCode.

The above was perfectly fine for getting the 3D printing industry started by making a complex process relatively easy to perform. Now, we live in the future. 

In order for 3D printing to really make an impact, it needs to have software built to take advantage of the process. That means we need to have the right processes in the correct stage of the design-print chain. We need to have infill selection, configuration and design in the CAD side of things.

For now

Why? The reason is the infill helps provide the mechanical characteristics of the material used and the designed shapes themselves. The infill helps determine the strength of the part, the mass of the part and perhaps even the flexibility, distribution of said mass and perhaps even characteristics of heat dissipation and other advanced aspects. 

If the designer is relying on the CAD software to provide some of these calculations – either through the basic functionality of the CAD suite itself or exporting models to more advanced analysis tools, those numbers will be based on a solid material, rather than a lattice material within a shell casing. In short, the numbers will not correspond to the printed part. Perhaps this might not be much of an issue for lightweight plastic not being called into service on something high performance, but for metals, it can be an issue. What’s more, this separation of infill and design disallows designers to truly maximize material usage because the testing is well before and completely disconnected from the slicing stage. The designer will have to over-engineer a part just to make sure it operates properly, or rely on testing of the printed part afterwards to dial in the infill and sometimes even the designed shape’s characteristics to guarantee proper functionality.

For the future

While this crude diagram does not show potential revisions after testing, moving the analysis after the slicing will help reduce the amount of aforementioned double work by analyzing the part actually being printed.

If we really want to capitalize from the capability of Additive Manufacturing, then that will only come from having complete design authority over the part at the design stage. Moving infill into the design stage opens opportunities to begin thinking about the advantages of being able to tune the infill for specific tasks. 

With the right tools, designers can push infill from a homogeneous pattern into ones that integrate the part’s use case – from the inside out. The pattern could change and become more dense in certain areas and directions where it is critically needed and significantly lessened where it is only marginally needed. Perhaps the infill pattern could be designed in such a way that it could allow flexibility in one direction and high rigidity in another according to the conditions the part needs to operate in. Maybe the infill could be designed to absorb or even channel heat within the part more effectively.

While the above are just a few examples, they quickly highlight the potential that could be unlocked when infill is designed within the part development process rather than purely considered a function of gCode construction.

14 Feb 2025

What if 3D printing is actually held back by CAD?

There are signs everywhere that point to the end of forward motion in additive manufacturing. There’s the business consolidations, the re-calculation of value, and perhaps most telling is the seeming slow down in printing innovation. We’ve also seen a reduction in novel uses and new markets for 3D printing – or at least it feels like it is from its peak five years ago. All these aspects make it easy to say additive has achieved everything it could.

But what if that’s the wrong take?

After being around various areas of the 3D printing universe, I think what we are seeing is completely different. As the title says, it is not 3D printing that is stalling of its own accord, it is stalling because of technology upstream of the process – CAD.

When this whole additive thing started taking off, the world was awash in possibilities that could be achieved with these processes. There would be alien-shaped structures that would be super efficient in operation and in material use. We would see vast reduction in part counts, as entire assemblies could be combined. Heretofore unbuildable fluid management systems whose complex passageways could never be cast, much less machined. It went on and on, almost faster than imagination could take us.

The reality turned out much different. Aside from some proof of concepts, many of these prognostications have never made it into the world – and certainly nowhere near the pervasiveness we all dreamed of. 

The question is: Why not? The answer is not that the additive technology isn’t there to do it. The answer may be the software is not widely available or anywhere near easy to operate to design this complexity for the process. 

We were looking for something like this…

Many of the truly novel designs printed have been created where the designer had to perform at least some degree of manual coding to pull off the feat – either writing complex code for custom software that designed the shape and output the gCode or taking the ‘easy’ way out and using (or abusing?) an off-the-shelf design package’s own coding platform, like Rhino’s Grasshopper, Python in Blender or forcing Creo to operate on point clouds or some other process that forces the software to go where it is not designed to go. 

Whatever the method, it was certainly not easy – those shapes are not what current CAD packages are designed to do well. That’s because today’s CAD packages are designed expressly for subtractive processes, and they do that very, very well. That mastery comes at the cost of doing other things well, especially utilizing additive’s capabilities.

…but we’re kind of stuck here.

Of course, the issue is even more pervasive than the lack of software to bring out the best in 3D printing. The designers who all have learned how to create things have also gotten extraordinarily good at operating the current software. That happens through mastering the subtractive design paradigm.  Even if the software were to change a few years ago (here’s looking at you Autodesk Fusion360 Generative), additive would still have to wait until the subtractive mindset is changed in the design and engineering workforce. 

At this moment, I do not have a solution, aside from developing design software purpose-built to take advantage of what additive can do. Frankly, being one of those trained in the subtractive ways, even visualizing how additive-first design software would behave is just as difficult as trying to get your head around eating a hot fudge sundae from the inside out. 

Meanwhile, all these 3D printers are still waiting to do their best work – or at least the work they were designed to do. That means waiting for CAD to catch up.

02 Oct 2022

Designing for 3D printing – thinking of print speed

Slicing in Cura

There’s a lot a designer or engineer needs to keep in mind while designing parts. Functionality is obviously paramount. Manufacturability is right behind making sure it works. 

When you strip away the powder-based processes, designing for manufacturability can move into places that many designers and engineers haven’t properly considered – especially when that part needs to have a large quantity made through 3D printing or if the part is large. 

Many will yawn about making sure overhangs and degrees of precision between competing processes are accounted for but there’s something else that should be considered: the time needed to make the part. That time per part originates in how the part was designed. 

A great engineer who designs for parts via CNC knows that they have to not only keep track of how many different kinds and sizes of tooling is needed, they also have to be cognizant of how a tool will travel and interact with the workpiece. This will have a direct impact on the cost of the part. This thinking must be extended to non-powder 3D processes as well. The biggest area ignored and perhaps one of the most important is working to keep the print head moving efficiently as possible in the least amount of time. 

I think most of us are used to designing in solid modeling software. That means we’re used to thinking of carving the shape to get what we need – because the software is made to primarily develop parts for conventional subtractive processes. That thinking doesn’t get the most out of additive processes. To illustrate this, I needed to develop a bracket for a sensor. My usual solid block carving process would end up here:

Sure, this could be printed, but maybe we should be designing differently from the very start for an additive solution. Below is my first pass at thinking more additively:

In this process, I started with the absolutely necessary aspects. I needed to position the sensor board in a specific orientation and secure it using the provided holes. The sensor also needed to be connected to the machine and clocked in a certain direction using provided screws and locations. From here, I worked to connect all of these features with material that would be enough to hold all in place. The material was also my best estimate of the most efficient paths for the printer to follow. 

What did I get for my effort? Here’s the estimated time directly from Cura for the block-based approach:

The second process looked like this with the same slicer settings: 

Admittedly, this is a small part, so the time savings is only 17 minutes. When you look at the percentage of time saved, it shakes out to a 40% reduction in total print time. And that’s without messing with esoteric slicer settings and machine speeds. 

If the part took 8 hours to print, that 40% becomes a big deal. It also becomes a big deal when there needs to be a large quantity of parts printed. Because what’s similar between making parts on a subtractive machine and an additive machine is cost is based primarily on time-on-machine.

20 Apr 2018

Pockets Versus Assembly

In designing things it’s helpful to get an understanding of how those things are going to be made. In the past, designers used to be only a few walls away from manufacturing, so on the positive side, only a few strides were necessary to get some clarification on process, on the negative side, uninformed choices found you pretty quickly. Today, it’s a bit different. The locations of designers and manufacturers could be continents away.

At SCALAR we specialize in the less complex, more cost conscientious CNC fabrication projects where price can sometimes be the tightest tolerance aspect. Getting an understanding of price differentials in process can go a long way.

Today we’re going to look at pocketing – the process of removing material from an area but not cutting completely through. This can be necessary for a number of reasons: perhaps the product needs to fit over something else that cannot be changed, some routing / air gaps need to be added or maybe it would look that much cooler to have an indentation.

A fundamental component of pricing machined products is typically time. That doesn’t come as a shock, but time isn’t just how long the tool takes to cut through the material, it’s also set up cost and tool change cost, to name a few. Your nemesis is time and how you spend it. It’s good to know the options and what their time impact could be. For creating a pocket, one could, well, pocket the area, or one could through-cut two layers of material to achieve the pocket effect. We’ve taken a look at a recent job and ran the times between options to shed some light on pricing as it relates to choices. For this exercise, we’ve simplified the job by removing the redundant operations to focus on the pocketing decisions.

First up was one of the easier options for us: simply pocketing the area with the same bit as the through-cutting operation was using. In this instance, a ¼ inch end mill. The elapsed time for the pocketing is 1:25:42 That’s a really big – and expensive – number, but we don’t incur a tool change penalty in the process or have any extra assembly, either.

The next option was stepping up to a ½ inch end mill specifically for the pocketing operation. This drastically reduced the pocket time to 16:20. One thing to note is this requires a tool change. Depending on what equipment the manufacturer has, this could be a fractional cost or it could be a big deal if the manufacturer doesn’t rely on automated tool changing (then again, if the manufacturer does have these advanced setups, they’re probably handing off more fixed cost to your job – but that’s another post.) If the tool change takes 10 minutes, how much are you really saving?

The last option we looked at was to split the job into layers where the pocketing becomes a through-cut. The time cutting out the pocket took 8:51.  This time was the quickest of all and didn’t require a tool change operation. Somewhere down the road, the two layers will have to be assembled and that carries cost, as well. If the component is destined to be assembled anyhow, maybe the cost isn’t as much of an adder.

While there certainly isn’t a correct answer for everyone, we think it’s interesting to math out the options and use that as a guide in developing what’s the best strategy for manufacturing.

Naturally, if you have any questions or would like to discuss possible options further, please feel free to contact us!

 

13 Apr 2018

Industrial Control Panel

Project: Industrial Control Panel

Material: Expanded PVC

This production of 20 panels was designed for use as a mounting point for several industrial switches that constitute the control points of a custom machine, including the primary power switch, machine on, machine stop and an emergency safety switch. The switches and status LEDs are screw mounted to the board. The board itself is designed to be screwed to the main panel via fasteners through the corner holes on the mounting panel.

09 May 2017

Electronic Device Panel

Project: Electronic Device Panel

Material: ABS

A control panel designed for a heavy duty product with electronic controls. Production run intended to bridge between initial product production and when high-volume component production comes online. The switches and LED panel are designed to be press-fit into the ABS material and the entire component group adhered to the product.

21 Feb 2017

Architectural Cornices

Project: Architectural Cornices

Material: BCX Plywood

These cornices will be used to round out the exterior redesign of a residential building. After leaving SCALAR, these components will be finish assembled and painted after exterior building installation. Our cutting capabilities have allowed for the building to have one-off architectural detail work at a fraction of the cost of employing conventional fabrication means.

14 Feb 2017

Taking CNC Woodworking a Step Further?

http://www.core77.com/posts/59321/How-Ikeas-New-Joinery-is-Advancing-Their-Design
Core77.com: How Ikea’s New Joinery is Advancing Their Design

On the surface, this table leg solution from IKEA (by way of Core77.com) seems like a pretty interesting bit of design work that reduces manufacturing and supply chain load, as the number of components are reduced (less hardware). I would also assume that they’d figured out how to make the new CNC embellishments with the same machine that would have made the parts to begin with. All wins from a production lens.

The thing that excites me about the story is that, at least in furniture design, the applications of CNC woodworking are moving from shape-cutting into interlocking joinery of a much more complex definition. Thinking like IKEA is moves us past the general “tab-slot” thinking (and even conventional woodworking joinery) and into more of a “machine component” sort of design methodology. It’s fun to think about other applications that will develop in the future when this becomes more common.

05 Sep 2016

What is digital fabrication?

https://www.pinterest.com/pin/113293746847080631/

As company who aims to do such things, it becomes important to elucidate on what this term means to us.this is necessary as, at its peak of hype, a lot of things fell under the term’s umbrella. Many were rather fanciful techniques that will invariably be truly realized in the next few decades but may not be viable near term. Currently, the working examples of what most call digital fabrication fall under such things as 3D printing, CNC machining and various robotic arm functions of assembling or more complex subtractive operations. 

In my mind, the definition of digital fabrication is a bit more far reaching while at the same time a bit more narrow. I think the best way to describe it is any function that creates in the real world directly from the digital files they were rendered in. For instance, someone would design a structure in Grasshopper or Revit and then outputs the components to separate files. A digital fabricator would take those files and change them into a machine code that would be then directly cut by machine. These cut components would then be assembled into the real-world space (we feel that ‘fabrication’ ends before ‘assembly’).

This is in contrast to today’s process where architects and designers create structures or designs in the digital space, only to have to print out drawings for human hands to puzzle out the forms with arguably arcane tools of ‘modern’ construction.

While the current process has worked rather well so far, increasingly we are seeing the limitations of the process in various ways. Perhaps that limitation manifests itself in the high costs of retaining enough highly trained or specialized labor to build the more detailed designs. It may be the limitations that hand and power tools can reasonably achieve in rendering complexity or precision. It could even be the entire economics of the current system that, because of the former limits, cost of innovation or the guarantee of quality, limits the design potential for affordability.

Design software has come amazingly far in the last several decades and is now capable of doing incredible things. Structurally, we can now have better control over the loads and the forces. Stylistically we can create far more delicate and beautiful things than a person could even conceive not more than 50 years ago. Sadly, the methods we have to take these from computer files to reality has not kept up in a reasonable way. It’s also unfair to force our construction workforce to recreate the fanciful or precise objects that this advanced software can come up with using the current level of sophistication their tools have. It’s also just as foolhardy to simply wait for the science fiction of drones and robots to catch up with our software.
So Kassen aims to be that company which can more easily connect the design vision with the assemblers on-site. By being the next step that can directly cut and machine the advanced shapes into components that workers can then assemble on-site. We would do this under the masthead of ‘digital fabrication’.

07 Aug 2016

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